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Predicting Magic: The Gathering Card Rarity With Machine Learning

Introduction Magic: The Gathering (MTG) is a collectible card game released in 1993 and improved and expanded ever since by Wizards of the Coast (WotC, a subsidiary of Hasbro since late 1999). The game is notable for its complexity and design, a recent paper demonstrates that optimal play is at least as hard as the […]

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Humor

Forms of Rejection Letters

Please try again “Thanks for applying. We have decided that you are not a good fit here. We encourage you to apply again in the future even though we have not told you what was wrong with you as a candidate or application.” The data collectors “… We will keep your resume in our records—a […]

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Code

Developing a Game Over 9 Years

It began with a flight that was delayed for over five hours in the Boston airport after the 2010 US Nationals. At the time, I only really knew C++ and basic terminal interaction. I cannot recall where the idea came from besides manipulating array elements. There was a 1 by 3 row of “bits”, and […]

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Code

Processing Many Small Files with Apache Spark

Apache Spark is straight-forward to use when there are large files that need to be chunked up and read, but what about when you have many small files? In this post we’ll look at a way to address many small files and some parameter tuning to speed that up. The sample data we’ll be looking […]